Showing posts with label Wargaming. Show all posts
Showing posts with label Wargaming. Show all posts

Sunday, February 25, 2018

Editorial: War Games Not War

The only way to understand war is to learn about it. Everyone has heard tales of the trauma incurred by soldiers in combat, you can see the news coverage, you can watch a film. But that only scratches the surface. You need to read the stories from the men, learn about the campaigns, watch the videos from the front lines, watch the documentaries.

 To truly understand war, you need to learn about it. Study it. Even if it disgusts you. I play war games, and this is not saying that I make light of warfare. When you play a war game, you are attempting to capture the challenges that an NCO or Officer, faces while commanding his men. It's also a battle of the mind, attempting to outsmart your opponent.

 Yes, at the end of the day I am simply playing with toy soldiers. I am having fun and telling jokes. But it is much more than this. It's reading about the conflict, researching the theatres of war, learning about the equipment and weapons. We are aware of the horrors of war; and despite the fact that we are having fun, we are able to separate the real events and people from our little plastic soldiers. In the back of my mind, I'm always thinking about those who have given their lives for their countries or causes.

 War gaming gives us something more than just dates and locations. It gives us a way to enjoy the history we've learned in a wonderful way. So, if you love history, and a war gamer offers to show you how to play their favourite game, give it a shot. You will see the passion they have for their chosen era. When you see the amount of work put into the models and terrain is mind blowing, and you will be able to understand that this person truly cares about the subject. If you care about someone who is a historical war gamer, and you yourself loves history; Let them show you what parts of history they love. It will mean more to them than you can possibly imagine.


 Play war-games instead of waging war.

Saturday, January 13, 2018

Review: Maelstrom's Edge

I recently recieved the starter box for Maelstrom's Edge by Spiral Arms Studios. Now, I'm not really interested in getting into a new miniatures game, but I can't say no to free models.

So first off, the artwork is amazing. I'm a sucker for awesome game art, and I love the style this game has. I'm not going to go into the rules because, I already have too many rulesets in my head right now. But perhaps I'll come back later and look at them.

The models themselves are very nice. The sculpts are crisp, and there was very little flash and mould lines. They are in the "heroic" style like those by Games Workshop.

 I really like the Epirian Foundation. They kind of look like the Colonial Marines in Aliens, and they could be a nice alternative to the Imperial Guard. They also have some awesome mechs. They really fit my image of Sci-Fi militaries.

The Karist Enclave are from what I can tell are the "Bad Guys". They have very sleek armour and these crazy looking demon models, which will probably be fun to paint (I haven't cut them off the sprues yet).

The box also comes with a pair of sprues for terrain building which is pretty great, You can use the pieces for any sort of Sci Fi Terrain!

One complaint was that the models didn't come with instructions in the box. I had to go to the website to find the kit instructions.
Another complaint is that the chits are just thin cardboard, but seeing as this is a new game/company it could be a lot worse. But again the art looks amazing.

All in all they are decent models, and I expect that the game will be fun to play.

I'd give the game 3.75 out of 5 stars. But that may change when I look at the rules.

Tuesday, January 9, 2018

Review: Charlie Foxtrot Models


Ruined House 1
"Tabac tobacconists shop" and "Dormer House 2"
So about a month ago, I ordered some buildings from Charlie Foxtrot Models. They are MDF kits, which seem to be a standard in the hobby. One thing that sets the Charlie Foxtrot kits are, in my opinion; they are very characterful. I really like the unique look that each building has, especially the shops. Each building seems like it's own building, unlike other manufacturers. Now, I'm not saying I don't like other manufacturers, but Charlie Foxtrot Models are easily my favourite. They assemble with out headaches, and they for sure paint up nicely.

My first complaint with the kits are is that they didn't come in sprues, but where already punched out. Which isn't a massive complaint, but it was a bit surprising. My last complaint, is that getting the squares used for securing upper floors can be a bit fiddly. But that's probably just my poor craftsmanship.

All in all, I have fallen in love with these kits and will definitely be purchasing more in the future! I encourage everyone to check out the kits.

I would love to see Colin make some kits in 1/72 for the Vietnam War, such as village buildings and bunkers.

Charlie Foxtrot Models gets a 4.75 out of 5 Stars!

Monday, September 25, 2017

Into the Bush (Galen's Vietnam Project)- Tutorial: Jungle Scatter Terrain.

So the Vietnam War has been a fascinating subject to me for a long time. Probably due to hearing stories about the press coverage from my parents who grew up during the war. So when I started Wargaming, naturally I wanted to game the conflict. Over the past year or so, I've begun collecting forces and vehicles. But the most daunting part of gaming Vietnam is probably to model the dense jungle that makes up the Vietnamese Highlands. I've conducted numerous experiments and now I feel confident to share one of the methods I came up with.

Materials:

  • Your prefered terrain basing material
  • Plastic Aquarium/Terrarium Plants
  • Clump Foam
  • Flock/turf 


Step One:
So I decided to use balsa wood for my scatter bases, because I'm limiting my spending to save for a trip to Normandy in 2019. Also it's easy to cut without power tools. In fact you can just use a hobby knife to cut it. I shaped it in an oblong shape, trying to remove any super straight edges. I also sanded down the edges to make a bevel.

Step Two:
I spray painted it with Army Painter "Leather Brown" Primer, so if the flock gets rubbed of it looks like there is dirt.


Step Three:
With PVA glue I flocked around the edge 


Step Four:
Now using a punch to make holes to place my plants in. I like to make them in triangular patterns. Then just with a dab of super glue stick your plants onto the base.


Step Five: 
Keep adding plants around one edge of the base.


Step Six:
Once you have about a third of the perimeter suitably foliage. You may want to go in and put flock/turf among the plants to hide the base. 


Step Seven:
Another way you can hide the base is to use clump foliage to make the plants appear more dense than it really is. This is just up to personal taste. I like the way it looks.


Step Eight: 
Keep adding plants and clump foliage until you are happy with the look. This took me maybe two and a half hours, leaving time for the glue to dry.


Tuesday, November 29, 2016

Tutorial: Elephant Grass/ Bamboo Stalks

So I've had a fascination with the Vietnam War for a long time now, and I've always wanted to game it. But only recently have I begun to build and collect models and terrain for the conflict. One of the things I've been scratching my head at is the infamous Elephant grass. I've seen a lot of references to using grass mats for the grass, but upon looking into this, I've never liked the way it looks. It looks too fake for my tastes (even at tabletop distance). Thus I came up with a scatter terrain idea.


Supplies:

  • A hand broom
  • Washers (I used 50mm)
  • Green stuff
  • Super glue
  • Scissors 
  • X-acto knife

Step One: 
First off, you're going to get your scissors or x-acto knife and cut the bristles off of your broom. You can super glue the bristles first but I've found it doesn't make the nice splayed look that plants have.

Step Two:
Take a bundle of the bristles and wrap green stuff around one end. You can also wrap it around both ends to get more coverage for one bundle.

Step Three:
Now stick your green stuff onto the washers. I always place a tuft over the hole.  Then repeat steps two and three until you are satisfied with the base. You can also supplement the bristle tufts with long grass tufts, but wait until you've painted the bristles.


Step Four: 
Trim the top of your tufts with scissors to get the tops a fringed look.

 Step Five:
Paint your bristles with green paint. I like to mix the the colours in small amounts to create an interesting and realistic look. It looks strange if all your grass is the same colour. I also paint the base.

Step Six:
At this stage I would glue your long grass tufts onto the base. But, I would use them sparingly because they aren't the most sturdy. 


Step Seven: 
Now just flock your base in what ever manner suits you.

One thing i've noticed, that due to not priming the grass, light catches the bristles and give it that sort of translucent look that plants have. I've found that this method will work well with 28mm and 20mm. You could also paint them in different colours for alien planets!

Size comparison of my grass with a 28mm and a 20mm figure.


I just want to say that this is the coolest thing ever.


Saturday, November 12, 2016

Tutorial/Painting Guide: Galen's US Infantry/Airborne

This is the painting guide I have developed for my United States Army forces. Is it completely historically accurate? No. But it's close enough! For those of you that have an issue with non-historical accuracy for miniatures I'd like to direct you to this article on Warlord Games's site.

All paints listed are Vallejo, unless otherwise noted. The base and highlight are divided with "//".

Uniform

  • M41 Jacket: Rucksack Tan (P3)// Khaki 70988
  • M41 Jacket Variation #1: Rucksack Tan (P3)// Khaki Grey 70880
  • M41 Jacket Variation #2: Rucksack Tan (P3)// Highlight Japan Tkcr. 332
  • M43 Jacket/Trousers: Gnarls Green (P3)// Brown Violet 70887
  • HBT Uniform (Dark Shade): Olive Grey 70888// Brown Violet 70887
  • HBT Uniform (Light Shade): Gnarls Green (P3)// Italian Tankcrew 327
  • M1942 Paratrooper Uniform: Rucksack Tan (P3)// Khaki Grey 70880
  • Service Shoe/Jump Boots/Buckle Combat Boots Lower: Walnut Brown (Reaper)// Ruddy Brown (Reaper)
  • Buckle Combat Boots Upper: Walnut Brown (Reaper)// Oiled Leather (Reaper)
Field Gear
  • Web Gear: Rucksack Tan (P3)// Highlight Afrika Korps 340
  • Web Gear Variation #1: Rucksack Tan (P3)// Highlight Ge.II (Feldgrau) 339
  • Web Gear Variation #2: Rucksack Tan (P3)// Khaki 70988
  • Web Gear Transitional: Olive Grey 70888// Japanese Tankcrew 328
  • Web Gear Transitional Variation: Olive Grey 70888// Brown Violet 70887
  • Bayonet Scabbard: Gnarls Green (P3)// Traitor Green (P3)
  • Bayonet Scabbard Variation #1: Rucksack Tan (P3)// Highlight Afrika Korps 340

Saturday, June 25, 2016

War Game Theory: Variations on Uniforms for Your Army?

Over the past year I've probably painted about 200-400 Germans in 28mm; and I can say I am sick of Feldgrau and Feldgrün. It's a bit of a problem when you can't stand painting the uniform colour of your army any more and you still have another fifty to paint. So why not mix it up a bit?

I'm a huge fan of having individuals in an army. I have a model of a German Unteroffizier petting a cat, and I have a bunch of unique, kitbashed soldiers mixed into my units. This idea has only been recently been implemented in my assembly, but now I try to have one out of every ten guys to be doing something different, or in a unique/interesting pose. This is to help me not get burnt out on assembling the same pose over and over.

On to painting; Like I said, I am sick of painting Field Grey. So I borrowed a book from a friend,(German Uniforms of the Third Reich 1933-1945) that displayed the various uniforms worn by the Third Reich. This book didn't just contain Wehrmacht uniforms, but various labor divisions, railroad workers, etc. It provided massive inspiration for variations on the usual Soldat. I've also created variations for my Wehrmacht forces. Some have more grey uniforms, some have more green uniforms, just to mix up the uniforms and create a more intriguing force on the table.

Are all my variations historically accurate? No. But they don't have to be. In my mind, the hobby is about being creative. So be creative. I prefer to have some what historically painted uniforms, but are my armies accurate? Hell no! But they are in typical "military colours". Just don't paint your uniforms in some silly bright colour, or do. Just make sure you're having fun!

Thursday, May 12, 2016

40K Battle Report: The Lost Temple (Space Marines vs Orks 2500pts)


Detecting anomalous readings from a ruined temple on the outskirts of an ancient imperial settlement, the 5th company of the Tempest Lords space marines were dispatched to investigate.  Upon arrival, they discovered that the planet was occupied by ork forces lead by non other than Ghazghkull Mag Uruk Thraka, the Beast of Armageddon.


Both forces approached the ruined temple, presenting a broad front.  The heavy support elements of the Tempest Lords set up in a ruined building and fortification, the scout elements advanced on the temple, and the remainder of the company advanced in force embarked on their transports.  The force was lead by a captain and a chaplain both equipped with jump packs and joining the company's assault squad.  The ork forces were a motley mix of light and heavy vehicles, heavy gunners in another building, and a large mob of crazed green-skins with rockets strapped to their backs known as stormboyz.  Ghazghkull was joined by a big mek and a weirdboy.


Seeing the heavy vehicles arrayed against them filled with mobs of orks, the Tempest Lords called reinforcements from orbit and a drop pod containing a veteran squad armed with meltaguns shot through the atmosphere, crashing to the ground near the warboss' own battlewagon.  They took aim and fired all five meltaguns into the rear of the vehicle, causing it to instantly explode.  The explosion also killed four of the stormboyz.  Two of the veterans, however, died in the explosion as well.


In the opening moments of the battle after the explosion, the space marine forces advanced cautiously, opening fire with heavy weaponry.  The company land speeder zoomed out ahead of the battle line, however, attempting to destroy the battlewagon on the right flank but only causing minor damage.  Several of the filthy xenos fell to the hail of fire, including one of their light vehicles, but in all the opening salvo's results were underwhelming considering the amount of firepower arrayed by the Tempest Lords.


The battle proper was soon joined in the center of the table as the leaders of the space marine force used their jump packs to leap on wings of fire into the center of the temple and charge Ghazghkull and his mega-armored nob bodyguard, a tactic that would soon prove to be a fatal mistake despite it's strategic success.  Not only were half of the assault marines cut down in the opening charge by the flame throwing skorcha weapons of the orks and their massive power claws, but they were soon outnumbered as one of the battle wagons veered nearby and disgorged almost twenty more green-skins for them to contend with!


The Tempest Lords immediately sent two tactical squads to reinforce the center, and one of the scout squads went forward to join the fray in the temple.  One razorback was critically damaged and several others had already taken fire causing minor damage.  The battle in the temple was fully joined and quickly devolved into an unruly melee of swirling red armor and green flesh.  The captain and the chaplain, meanwhile, bravely held back Ghazghkull himself and killed the remainder of his bodyguard.  Elsewhere on the field of battle, heavy elements exchanged fire on the left flank with the ork lootas and their heavy weapons.  Also, a trio of crude ork gyrocopters assaulted the fire support dreadnoughts on this flank and a brutal combat was underway between the war machines.  On the right flank, another huge mob of orks had disembarked from their battlewagon.  They attempted to charge into the massed fire of several squads of marines, however, and were cut down by long range firepower before they could initiate another melee.


Both remaining battlewagons charged and rammed razorbacks, flailing at them with mechanized claws and firing rockets and crude laser cannons, but they both failed to destroy any more of the vehicles.  The dreadnoughts on the left lost one of their number, but managed to destory all three of the gyrocopters.  The return fire from the tempest lords, however, finally managed to destroy both of the battlewagons.  The forces on the left flank advanced and took the ork position in the other building with that part of the field clear of any other concerns.


On the right flank, a protracted melee between the stormboyz and a unit of burna boyz against a squad of marine veterans and a tactical squad had finally started to grind to an end.  One of the devastator combat squads and a dreadnought charged into the remaining orks and ended all questions about the right flank, leaving just the giant brawl in the ruined temple itself.


Things here were not looking good for the Tempest Lords.  Although they had already almost completely wiped out the mob of orks, Ghazkhul himself remained untouched and was now joined by his big mek.  The chaplain and captain were both down, and only one of the two tactical squads still remained.  Of the assault squad, only one was left and of the scouts, only two.  Things here were looking dire, indeed, despite the remainder of the field being under imperial control.


In the end, the rest of the tactical marines and the remaining assault marine were wiped out, but the other scout squad entered the temple to challenge the huge ork leaders.  One of the scout squads was murdered to a man by the big mek, but by the time this occured the remainder of the space marine forces were converging on the temple.


Displaying the human valor of discretion, or perhaps just the natural xenos bent towards cowardice, Ghazghkull and his big mek fled the field.  Seeing their entire warband wiped out and almost the entirety of the space marine's armored vehicles advancing past the temple, the Beast of Armageddon must have realized that it would only be a matter of time before the remaining space marines overwhelmed him.  

The day ended being a victory for the Tempest Lords, but a morbidly earned one.  The casualties included both the captain and the chaplain injured, three of six tactical squads either killed or incapacitated, several devastator marines injured or killed, a third of the scouts dead, and one dreadnought destroyed.

After Action Report:

The push to the center by the space marine assault squad and its attendant leaders was, in retrospect, suicidal.  However, they held the center open for the duration of the game, and with some reinforcements from both sides the temple quickly became the focus of the battle.  The other ork threats were few in number of units if not in size.  This was an advantage for the Tempest Lords, however, as their forces were divided into several smaller units and a number of light vehicles instead of several heavy ones.  This allowed them to more quickly respond to changing threats on the field and, as these threats were managed, re-deploy rapidly to execute changing objectives.

The ork forces, while formidable, were in the end not flexible or numerous enough to match the mobility of the space marines.  Their heavy hitters definitely did a lot of damage, wiping out almost half of the army in one melee, but the focus on heavy vehicles and shooting attacks in the hands of very poor marksmen became a detriment to their efforts, in my opinion.  Given more mass of bodies and more light transports in lieu of the heavy vehicles and big guns, I feel that they could have overwhelmed the space marines through sheer weight of numbers.

Finally, a special thanks to my opponent Phillip, who not only allowed me the opportunity to live out my fantasies of massive space marines versus ork battles, but also hosted the game and provided the terrain.   Also excuse the unpainted models as there is life, and because of reasons; also we are just doing this for fun and don't always have time to paint!  

Happy Wargaming!

Friday, April 29, 2016

Tutorial: Galen's "Cheap" and Easy Bocage

Everyone knows that if you play a World War Two game, who's main focus is the Normandy Campaign, you have to have hedgerows or Bocage. Now If you're like me, your wargaming hobby is on an extreme budget. I've seen a lot of tutorials for Hedgerows that require more money that I'm willing to spend on building the banks of the notorious Normandy hedgerows. Now, not to say that these tutorials are bad, in fact If i had more funds I would most likely be using them. But as stated previously, I don't. So, let's get on to how I made some nice looking* terrain pieces

Materials
  • Yardsticks
  • Sand
  • Sticks & Twigs
  • Clump Foliage
  • Wood Glue
  • Modge Podge
  • Superglue
  • Hobby/Pocket Knife.
  • Sandpaper or Sandblock

Step One
First take your yardsticks and cut them down to your desired length, I use 12" as my base length, and the supplement them with smaller lengths. Then you take your pocket knife and shave down the edges to give the base a bevel. Sand down the sides to make them smooth.

Step Two
Now go outside, and gather up a bunch of twigs, and smaller sticks. These will make up the bank of the hedgerow.


Step Three
Take these sticks and glue them to the yard stick, If you want you can also add dowels or bamboo skewers to support the foliage; make sure you do this before you put the sticks on. break up the sticks and glue them in place to build up your bank. You can also add in Tree Armatures to insert some trees into your hedges.
Step Four
Once you have the sticks in place, get your Modge Podge and a large brush and paint it on to the branches. Pour sand over it and let dry. Once the first layer is dried, then you're going to add more layers untill you are satisfied with the look. I personally used three layers of Modge Podge and sand. The sand will most likely drip off the side of the base, just take your knife or sandpaper and clean up the sides when it's dry.

Step Five
When it's all dry, Prime it with your favorite primer. I used Army Painter Black Primer.

Step Six
Paint your base with a brown. I personally like P3 Battlefield Brown. If you want you can also dry brush it with a lighter shade, I would recommend P3 Bootstrap Leather.

Step Seven
Now you can take your super glue and start glueing your foliage to the base. I used Woodland Scenics, Foliage Clusters, because they are bigger than standard Clump Foliage. 

Step Eight
Once you have your hedges finished up. you can flock and put static grass on the base. And there you have it a set nice looking hedgerows.

*In my opinion

Thursday, April 28, 2016

Living Battlefields: Add Life To Your Base.

We have all seen a wide assortment of based miniatures over time, ranging from just black primer to intricate dioramas.  These more advanced bases can look challenging to create, but with a little time and care (and some affordable materials) we can give our models interesting landscapes upon which to stand.  With a few easy steps you can take even the most simply painted model and bring it to life.
I always build my base from the ground up up around a fully painted miniature (some will argue to base first,) giving it a layered appearance.  I will discuss each layer briefly, however full tutorials on specific techniques may follow.  This tutorial will focus more on materials and basic techniques to inspire your own creations!

Citadel Astrogrante, Nuln Oil, and Celestra Grey (and a Necron head).

1) Textured Earth (or Mars, etc).

After priming the base, the first thing we want is a textured ground of dirt, rock, ash, etc.  The simplest way to do this is with Citadel Texture paints.  These are basically very thick paints with coarse material already mixed in, and they come in variety of colors and textures.  My favorite is Stirland Mud, which is Brown and gritty, especially if you are going to move on and add grass effects.  If you want a quick and easy grass, however, use Lustrian Undergrowth.  I use Astrogranite for my Space Marines to give the base a burnt wasteland or urban rubble look.  Whichever you use, take two more steps to make it pop!

First apply a liberal coating of your favorite color-appropriate wash, and then dry-brush with a complementary color that is lighter than the texture.  This will really highlight the texture. 
Now, you have a nice shaded and highlighted base with texture.  In other words, ground.  I used to stop here and was happy, but I have found that when you start adding more on top of the ground it makes a world of difference.

There are many other methods to create the ground, the most common being the application of sand, cat litter (unused!) or model railroad ballast to the base.  These all start with coating a primed and painted base in watered down PVA glue, then sliding it into a tub of your material and letting it set.  Knock and blow off the excess.  Ballast even comes in a variety of colors and coarseness.  I would also, after it sets, dab some very thing glue/water mix in top to seal it in. 

2)  Turf or Short Grass

Here we start to add some interest to our base.  Similar to above with the ballast, you are going to want to apply watered down glue to the base. 

TIP:  Don't cover the whole base!  Leave some random exposed earth, or try applying the flock sparingly.

Now, dip the base into a container of flocking.  This step will be using fine particles of colored sawdust or foam usually sold as "Turf" or just "flocking".  Be careful, though, as flocking is a general term for all sorts of ground cover supplies.
So you have dipped the base in, Now remove it after a while and tap it off.  Instant short grass!  But who mows a battlefield!?

Citadel Stirland Mud, Summer Turf, and Burnt Grass static grass.  There are rocks, coming up in step 4!


3) Long Grass

Okay, this is the step that I feel seperates the men from the boys; or those with and without a delicate hand.  Static grass!  This stuff is fine synthetic fibers that will stand up on the base like real grass.  There are electric applicator gizmos that actually ionize the fibers, but I have a simpler method. 

Tipthis comes in different colors and lengths, mix and match for a more natural look.
First, apply superglue where you want the grass to be.  I apply this on top of the turf, either in clump or covering about 80% of it.  You don't want to cover it all because you are going for the look of mixed lengths of flora.

Now, using tweezers, drop big clumps on top of the glue.  Use a lot more than you think you need, it won't all stick.  Do not push down on it or it won't stand up!  Push it around a little from the sides, about a millimeter in several directions.  Now, after about 5 seconds have passed, tap it off into a piece of card or paper to save the excess.  Now gently blow on it from the side, rotating the model, and it will stand up! 

Tip:  Don't blow towards your drop pile or you will have this stuff everywhere.  Don't sneeze or cough on it either, and turn off any fans.

A mixture of ground and coarse clay cat litter, Citadel XV-88, Agrax Earthshade, and Tallarn Sand.


4)  Rocks
I actually do this step before the grass because there is paint involved, but I decided to get the turf mentioned first.  This is pretty easy and there are a lot of options.  I usually just put a small rock or two in a base that is about the size of the model's foot.  In some situations larger rocks may be approoriate, or even huge ones with the model on top!

You can use a lot of stuff here, but here are my favorites:  for gravel or skree, fine or medium ballast or crushed clay cat litter (in clusters or patchs).  For medium sized field rocks small aquarium gravel, coarse clay cat litter, or coarse ballast (individually or small groups).  Larger rocks have a lot of options, from tree bark and cut cork board to actual rocks.

For all of these, you want to color the rock.  I usually do a light grey.  First prime black, then overbrush with a dark grey, leaving the black in the recesses.  Next dry brush with light grey.  Finally you could apply a black ink wash and another dry brush to really accent some texture.  Or, go for some brown for that desert look, like the guys above (mix of crushed and coarse clay cat litter.)

Brown medium ballast, summer turf, burnt grass static grass, golden wheat field grass, and light green clump foliage.


5)  Advanced Flora

If you have done the four steps above, you should have a fine looking grassy field under your mini, maybe even a little rocky one.  Or maybe we did a textured alien landscape.  Either way, you can bring it up a notch with some plants.  There is a lot out there to pick from. 

Longer grass stalks are a pain to make but look great using Field Grass from Woodland Scenics.  This is very fine colored fibers.  What I do is put a small dab of PVA glue on was paper, dip in a clump of the fibers, then cut to length.  Let the glue get thick but not dry, then stick onto the base with a dot of superglue.  Move it around a little to get it to spread out with a hobby knife, and after it is set use some scissors to give it a little trim and make the top uneven (i pull fibers away from the stalk with a knife and then cut.)  

Tip:  You can also get pre-made grass clumps, but they can tend to be a bit expensive for a very limited number of pieces.  With the field grass, you can make quite a bit!

Fighting in Normandy?  Try some clump foliage made for model railroads.  Tear off little pieces and apply to the base for a thick moss.  Use larger pieces or stack them up for bushes and hedges. 

Are we still wondering what to do with that alien landscape?  Get some aquarium plants and trim off some small shoots or fronds and glue them into the base (these may require a stem and some drilling to get them to stick, perhaps with a bit of got glue under the base).

Citadel Stirland Mud, summer turf, burnt grass static grass, and the rocks are a mix of cat litter pieces and aquarium gravel.


After Action Report

There we have it.  The sky really is the limit, and the only bounds are your imagination and dedication.  Mix it up some and use materials of different lengths, shapes, and colors.  This will all give your model a more natural look.  Need inspiration?  Go outside and find some un-mowed grass or underbrush and just see how many different plants you find.  Look at the different shapes and colors.  How are they spread out or clumped together?

Then, I would say take a trip to a store that has model railroad supplies and see what strikes your fancy, and don't forget to pick up some glue!  

Happy hobbying and happy wargaming everybody!

Thursday, March 31, 2016

Gærstfeld: An imagi-nation.

Imagi-nation:  A historically themed fictional culture and/or political region.

Galen recently posted two articles covering his nation of Odálagaard, which can be found here and here.  This article covers the nation that I am working on to provide an opposing faction in our games of Hail Caesar by Warlord Games.

Gærstfeld is based on the Anglo-Saxon era of England.  It is a country consisting mostly of open, rolling plains run through with rivers and dotted with forests.  It is an idyllic countryside; ripe for farming and rich with resources such as wood from the forests, minerals from the mountains, and a long coastline with ample fisheries.


About a thousand years ago, Gærstfeld was a sparsely populated frontier with only a few small settlements.  During the great migration, however, many clans from the South and West came to this region in search of an opportunity at a better life.  The lush and fertile countryside, fed by several river systems running from the Westhealf mountains to the coast, provided ample opportunity for the migrating clans to settle and start anew.

The people of Gærstfeld are mostly common workers such as farmers, fishermen, woodsmen, and craftsmen.  The common folk are free, working for the betterment of their local villages, towns, and their families.  Communities generally share the produce of their efforts, and any surplus is traded to nearby settlements.  A certain taxation is in effect to the extent that the lord, or thegn, of each hold receives a portion of said produce and trade income so that he may use these to re-invest into his lands and ensure the stability of his holdings.

Each thegn may be in charge of a small village or rural region, or possibly just a small collection of farms or a mill.  There are thousands of thegns in Gærstfeld, and although these landowners are more wealthy than the common folk, or ceorls, they are by no means above working with their people.  A thegn may assert some level of local authority of law, but for the most part has no say beyond his small hold.

Above the rank of thegn is the bregu, or chief, a title left over from the old days of the nomadic clans.  The bregu may lord over ten or twenty thegns, who owe loyalty to their chief usually more from ties of kinship than any political agreement.  The bregu is in charge of maintaining the safety of the holds under his control and passing judgement over any disagreements or law breakers, and to serve this function may maintain an organized militia.  The bregu usually is also the chief authority in most minor trading towns, and the thegns under his dominion usually oversee smaller settlements that trade with the bregu's town.

The bregu, in turn, owe loyalty to an ealdorman.  Each ealdorman is in charge of what is the lowest official political region, the ealde.  Each ealdorman may maintain a fortified keep and a standing garrison.  Around these usually there has developed larger towns or small cities.  The ealdorman will also be the governing figure in these settlements.  The ealdorman is answerable to his cyning, or king, and is responsible not only for maintaining order in his own ealde, but may be called upon to raise and lead a military force when the cyning summons him.

Each cyning inherited his role from ancestral high chiefs who conquered, settled, or otherwise came to control vast swathes of land.  Each of these demarcations is called a folde, and to this day operates mostly independently.  Two foldes may come to blows over a disagreement, but the conflict must be kept brief and the loss of life to a minimum, lest the high king, or cynehláford, become involved.  The foldes of Gærstfeld each used to be its own kingdom, but over two hundred years ago they were united by Bældon The Wise, the first high king.  Since then, each cyning still rules his folde and maintains his own standing army, but owes allegiance to the high king.  

There are seven foldes in Gærstfeld:  Pearroc, Dunland, Eteland, Gelenda, Bocland, Stródland, and Eardland.  Pearroc is sparsely populated and is characterized by harsh winters.  Dunland is a land of rocky foothills near the Westhealf mountains and is the main producer of mineral resources.  Eteland is, like Pearroc, not very heavily populated and consists mostly of coastal farming and fishing settlements.  Gelenda is one of the more prosperous of the foldes, and is known for it's abundantly rich farmlands.  Bocland is the seat of the cynehláford, or high king, and the center of government for the region.  It also boasts bountiful farmland and prosperous stone quarries near the plains of Eardland.  Eardland itself is the least populated and organized of the foldes, still consisting mostly of the old clan structures and not holding to the typical governmental structures as the other foldes.  There are few ealdormen here, mostly in the lands closer to Bocland, and through most of the folde the bregu is the chief authority.  The people of Eardland are known as expert horsemen.  Stródland is a region of thick marshy forests run through with three rivers.  There is not much farmland here, but the hunters and trappers of Stródland are without peer and many expert bowmen reside here.


The military of Gærstfeld is relatively small, as far as standing armies go.  Each king may have only a few hundred professional soldiers, and the ealdorman usually much less, closer to fifty.  The militia of the bregu may be full time or part time soldiers, usually the latter, and may number as few as a dozen men.  Each thegn, however, is required to maintain mail, helm, shield, sword, and spear for himself and to ensure that all able bodied men under his authority are armed with a shield and spear or javelins.  By doing this, the actual military might of Gærstfeld may be measured in the number of adult men who are fit enough to fight.  All men are trained to fight in the shield wall, a formation of interlocking shields which creates a defensive bulwark of humanity bristling with spear points.  Each man may not be a highly skilled warrior, but with hundreds of men side by side behind their shields, they must only stand their ground.

Thus concludes our brief overview of the geography, history, politics, and military of Gærstfeld.  This is just the beginning, however, and I anticipate developing this project further.

Tuesday, March 29, 2016

The Aetts of Odálegaard

I wrote "Introduction to Odálegaard", a couple of weeks ago discussing my Imagi-Nation of Odálegaard. I briefly mentioned the Nine Aetts of Odálegaard, which serve as providences or states in the greater kingdom. The shields will each be unique to the warrior, but using the same colours of their clan. This post mostly serves as a reference guide, and I will be making a separate page for the kingdoms.

The Theodulfings are the "royal" family or house. The patriarch is King Saemund Sinfjoltison and the matriarch is Queen Jorunn Asgaardottir. Their capital is the town of Skalhalla. The clan colours are red and black.
The Gaedalings make their capital at Jokullgar. The heads of the Gaedalings are, Jarl Enjar Rolloson and his wife Jarlkona Elena. Their colours are blue and light blue.
The Eydisungs are a strange clan, as they are ruled by Jarl Josefin Stelladottir, a shieldmaiden. Their capital is Kalda. Their clan colours are green and black.

The Hallgrimings are ruled by Jarl Vargstor Snake-Eater, and Jarlkona Ashilda Aslaugdottir. Their capital is Helgafjall. Their colours are brown and green.

The Hrafnungs are lead by Jarl Raindolf Eerikson and Jarlkona Freygerd Gætirdottir. Their Capital is Fljotenby, and their colours are gold and blue.

The heads of the Ornulfings are Jarl Kamik Alpison and Jarlkona Asny Svendottir. Their capital is Norholt. Their colours are grey and teal.

The Gundmundungs are lead by Jarl Teodor Halfshield and his wife, Jarlkona Aldis Sigewulfdottir. Their Capital is Reykjadalr. Their colours are black and blue.

The Waltheofungs are lead by Jarl Urho Nardson and Jarlkona Ragnfrid Ottardottir. Their capital is Hafrsdalr. Their colours are white and red.

The Folkmarungs are lead by Velnar Gustavson and Jarlkona Yngvild Finndottir. Their capital is Jotunnmar. Their colours are brown and red.