Showing posts with label Hail Caesar. Show all posts
Showing posts with label Hail Caesar. Show all posts

Sunday, August 7, 2016

Tutorial: Pimp My MDF Building- Part One

So I've picked up a few MDF buildings from Sarissa Precision and 4Ground. Now some of them don't come painted. Now I could have just painted them quickly and been done with them, but I've decided to actually spend some hobby time in making my buildings look nice. Also I wanted to share my methods. So, here we go.

Supplies:

  • Fine Grit Sand
  • PVA Glue/Modge Podge 
  • Kitty Litter
  • Hobby Knife
 For this Tutorial I will be using Sarissa Precision "Large Farmhouse - Destroyed" which you can find here. So This being a destroyed building, there is clearly a large chunk of it that has been exploded. And I thought that the empty top floor didn't look right, and I wanted to come up with a way to have rubble, but not so that it would disrupt miniature placement.

Step One
So I came up with a neat little idea to have removable rubble. I took some spare MDF parts from the sprues and found a piece that would allow for an interesting pattern in the building. I glued the bits from the windows and built them up as a base for the kitty litter.

I also arranged some rubble in the corners. just to sell the illusion. a bit more.  I also added some spare parts to the roof as broken shingles


Step Two
I then added sand and kitty litter around in the corners; which I forgot to take a picture of. Sorry.

Step Three
Now before you start painting, you'll want to add the stucco onto the side. I left the cracks visible but you don't have to.

Step Four
Prime in what ever colour you want. I used black.

Part Two Coming soon!






Saturday, June 25, 2016

War Game Theory: Variations on Uniforms for Your Army?

Over the past year I've probably painted about 200-400 Germans in 28mm; and I can say I am sick of Feldgrau and Feldgrün. It's a bit of a problem when you can't stand painting the uniform colour of your army any more and you still have another fifty to paint. So why not mix it up a bit?

I'm a huge fan of having individuals in an army. I have a model of a German Unteroffizier petting a cat, and I have a bunch of unique, kitbashed soldiers mixed into my units. This idea has only been recently been implemented in my assembly, but now I try to have one out of every ten guys to be doing something different, or in a unique/interesting pose. This is to help me not get burnt out on assembling the same pose over and over.

On to painting; Like I said, I am sick of painting Field Grey. So I borrowed a book from a friend,(German Uniforms of the Third Reich 1933-1945) that displayed the various uniforms worn by the Third Reich. This book didn't just contain Wehrmacht uniforms, but various labor divisions, railroad workers, etc. It provided massive inspiration for variations on the usual Soldat. I've also created variations for my Wehrmacht forces. Some have more grey uniforms, some have more green uniforms, just to mix up the uniforms and create a more intriguing force on the table.

Are all my variations historically accurate? No. But they don't have to be. In my mind, the hobby is about being creative. So be creative. I prefer to have some what historically painted uniforms, but are my armies accurate? Hell no! But they are in typical "military colours". Just don't paint your uniforms in some silly bright colour, or do. Just make sure you're having fun!

Saturday, June 18, 2016

War Game Theory: Wargaming in Westeros?

Game of Thrones is big, millions of people watch the show and the books are best sellers. Now, clearly the lands of Westeros are based upon Europe and Britain. In my crusade to expose more people the hobby, I came up with the idea to wargame in Westeros, to get people's interest.

The downside to that is where to find models to represent the armies of the Seven Kingdoms.. Yeah, Darksword Miniatures makes beautiful models based upon the books, but that isn't really economical for a war game, though I plan to use the models for commanders. With that in mind I've done some research to figure out which real world nations I could base my miniature armies on. I found an article on Huffington post that laid out which real world nations would be parallels to the Seven Kingdoms, link Now, I like some of the suggestions they lay out but some of them just don't make sense.

For the Starks/The North, I've decided upon Feudal Scots/English, mixed with some 100 Years War models (mostly for knights and men-at-arms).
Greyjoys/Iron Islands, will be a mix of 100 Years War and Dark Age Viking models, since they are clearly based on Scandinavian Peoples.
The Lannisters, will be modeled with War of the Roses miniatures, though without the firearms, due to their armies being funded by the "Gold of Casterly Rock"
The Tyrell Forces will be a mix of War of the Roses, and Feudal French models.
House Arryn and Tully will be made up of Feudal German miniatures.
Baratheon Armies will be Feudal English and 100 Years War Models, and the Armies of Dorne will be Feudal Spanish and Moorish Models.
Now of course the major distinction would be the banners, but thats easy to figure out! :P

I'd love to get feedback and opinions on my decisions for model types to use for Westeros Wargaming.

Wednesday, May 25, 2016

Reveiw: Dice Bag Lady Shieldmaidens

So I just received a package from the Dicebag Lady. Inside were a set of eight shieldmaidens for my Viking Army! They got here loads faster than I expected, seeing as they were coming from England, or it's because I actually forgot when I ordered them.

I ordered the Shield Maiden Warriors and the Shield Maiden Fighters. The models are in the standard white metal and are very nice sculpts, though the Warriors appear to be a bit more in the exaggerated/cartoonish style, but I don't mind because I like variety in my armies.
They had very minimal mold lines and were very easy to clean up. But knowing me I'll probably find more as I start to paint them. All in all they are very beautiful models, also very beautiful ladies. I look forward to mixing them into the ranks of my Vikings! I'll be posting pictures as soon as they are painted.

I would have to rank them at a 4.5 out of 5. I'm very impressed, and will most defiantly be ordering more models from her.

She has all sorts of models of realistic females! I had stumbled across the site while searching for shield-maidens, and I've been very impressed with her collection of models. If you are sick of female models with unrealistic/revealing armour, definitely take a visit to the Dicebag Lady!

Friday, April 29, 2016

Tutorial: Galen's "Cheap" and Easy Bocage

Everyone knows that if you play a World War Two game, who's main focus is the Normandy Campaign, you have to have hedgerows or Bocage. Now If you're like me, your wargaming hobby is on an extreme budget. I've seen a lot of tutorials for Hedgerows that require more money that I'm willing to spend on building the banks of the notorious Normandy hedgerows. Now, not to say that these tutorials are bad, in fact If i had more funds I would most likely be using them. But as stated previously, I don't. So, let's get on to how I made some nice looking* terrain pieces

Materials
  • Yardsticks
  • Sand
  • Sticks & Twigs
  • Clump Foliage
  • Wood Glue
  • Modge Podge
  • Superglue
  • Hobby/Pocket Knife.
  • Sandpaper or Sandblock

Step One
First take your yardsticks and cut them down to your desired length, I use 12" as my base length, and the supplement them with smaller lengths. Then you take your pocket knife and shave down the edges to give the base a bevel. Sand down the sides to make them smooth.

Step Two
Now go outside, and gather up a bunch of twigs, and smaller sticks. These will make up the bank of the hedgerow.


Step Three
Take these sticks and glue them to the yard stick, If you want you can also add dowels or bamboo skewers to support the foliage; make sure you do this before you put the sticks on. break up the sticks and glue them in place to build up your bank. You can also add in Tree Armatures to insert some trees into your hedges.
Step Four
Once you have the sticks in place, get your Modge Podge and a large brush and paint it on to the branches. Pour sand over it and let dry. Once the first layer is dried, then you're going to add more layers untill you are satisfied with the look. I personally used three layers of Modge Podge and sand. The sand will most likely drip off the side of the base, just take your knife or sandpaper and clean up the sides when it's dry.

Step Five
When it's all dry, Prime it with your favorite primer. I used Army Painter Black Primer.

Step Six
Paint your base with a brown. I personally like P3 Battlefield Brown. If you want you can also dry brush it with a lighter shade, I would recommend P3 Bootstrap Leather.

Step Seven
Now you can take your super glue and start glueing your foliage to the base. I used Woodland Scenics, Foliage Clusters, because they are bigger than standard Clump Foliage. 

Step Eight
Once you have your hedges finished up. you can flock and put static grass on the base. And there you have it a set nice looking hedgerows.

*In my opinion

Thursday, March 31, 2016

Gærstfeld: An imagi-nation.

Imagi-nation:  A historically themed fictional culture and/or political region.

Galen recently posted two articles covering his nation of Odálagaard, which can be found here and here.  This article covers the nation that I am working on to provide an opposing faction in our games of Hail Caesar by Warlord Games.

Gærstfeld is based on the Anglo-Saxon era of England.  It is a country consisting mostly of open, rolling plains run through with rivers and dotted with forests.  It is an idyllic countryside; ripe for farming and rich with resources such as wood from the forests, minerals from the mountains, and a long coastline with ample fisheries.


About a thousand years ago, Gærstfeld was a sparsely populated frontier with only a few small settlements.  During the great migration, however, many clans from the South and West came to this region in search of an opportunity at a better life.  The lush and fertile countryside, fed by several river systems running from the Westhealf mountains to the coast, provided ample opportunity for the migrating clans to settle and start anew.

The people of Gærstfeld are mostly common workers such as farmers, fishermen, woodsmen, and craftsmen.  The common folk are free, working for the betterment of their local villages, towns, and their families.  Communities generally share the produce of their efforts, and any surplus is traded to nearby settlements.  A certain taxation is in effect to the extent that the lord, or thegn, of each hold receives a portion of said produce and trade income so that he may use these to re-invest into his lands and ensure the stability of his holdings.

Each thegn may be in charge of a small village or rural region, or possibly just a small collection of farms or a mill.  There are thousands of thegns in Gærstfeld, and although these landowners are more wealthy than the common folk, or ceorls, they are by no means above working with their people.  A thegn may assert some level of local authority of law, but for the most part has no say beyond his small hold.

Above the rank of thegn is the bregu, or chief, a title left over from the old days of the nomadic clans.  The bregu may lord over ten or twenty thegns, who owe loyalty to their chief usually more from ties of kinship than any political agreement.  The bregu is in charge of maintaining the safety of the holds under his control and passing judgement over any disagreements or law breakers, and to serve this function may maintain an organized militia.  The bregu usually is also the chief authority in most minor trading towns, and the thegns under his dominion usually oversee smaller settlements that trade with the bregu's town.

The bregu, in turn, owe loyalty to an ealdorman.  Each ealdorman is in charge of what is the lowest official political region, the ealde.  Each ealdorman may maintain a fortified keep and a standing garrison.  Around these usually there has developed larger towns or small cities.  The ealdorman will also be the governing figure in these settlements.  The ealdorman is answerable to his cyning, or king, and is responsible not only for maintaining order in his own ealde, but may be called upon to raise and lead a military force when the cyning summons him.

Each cyning inherited his role from ancestral high chiefs who conquered, settled, or otherwise came to control vast swathes of land.  Each of these demarcations is called a folde, and to this day operates mostly independently.  Two foldes may come to blows over a disagreement, but the conflict must be kept brief and the loss of life to a minimum, lest the high king, or cynehláford, become involved.  The foldes of Gærstfeld each used to be its own kingdom, but over two hundred years ago they were united by Bældon The Wise, the first high king.  Since then, each cyning still rules his folde and maintains his own standing army, but owes allegiance to the high king.  

There are seven foldes in Gærstfeld:  Pearroc, Dunland, Eteland, Gelenda, Bocland, Stródland, and Eardland.  Pearroc is sparsely populated and is characterized by harsh winters.  Dunland is a land of rocky foothills near the Westhealf mountains and is the main producer of mineral resources.  Eteland is, like Pearroc, not very heavily populated and consists mostly of coastal farming and fishing settlements.  Gelenda is one of the more prosperous of the foldes, and is known for it's abundantly rich farmlands.  Bocland is the seat of the cynehláford, or high king, and the center of government for the region.  It also boasts bountiful farmland and prosperous stone quarries near the plains of Eardland.  Eardland itself is the least populated and organized of the foldes, still consisting mostly of the old clan structures and not holding to the typical governmental structures as the other foldes.  There are few ealdormen here, mostly in the lands closer to Bocland, and through most of the folde the bregu is the chief authority.  The people of Eardland are known as expert horsemen.  Stródland is a region of thick marshy forests run through with three rivers.  There is not much farmland here, but the hunters and trappers of Stródland are without peer and many expert bowmen reside here.


The military of Gærstfeld is relatively small, as far as standing armies go.  Each king may have only a few hundred professional soldiers, and the ealdorman usually much less, closer to fifty.  The militia of the bregu may be full time or part time soldiers, usually the latter, and may number as few as a dozen men.  Each thegn, however, is required to maintain mail, helm, shield, sword, and spear for himself and to ensure that all able bodied men under his authority are armed with a shield and spear or javelins.  By doing this, the actual military might of Gærstfeld may be measured in the number of adult men who are fit enough to fight.  All men are trained to fight in the shield wall, a formation of interlocking shields which creates a defensive bulwark of humanity bristling with spear points.  Each man may not be a highly skilled warrior, but with hundreds of men side by side behind their shields, they must only stand their ground.

Thus concludes our brief overview of the geography, history, politics, and military of Gærstfeld.  This is just the beginning, however, and I anticipate developing this project further.

Tuesday, March 29, 2016

The Aetts of Odálegaard

I wrote "Introduction to Odálegaard", a couple of weeks ago discussing my Imagi-Nation of Odálegaard. I briefly mentioned the Nine Aetts of Odálegaard, which serve as providences or states in the greater kingdom. The shields will each be unique to the warrior, but using the same colours of their clan. This post mostly serves as a reference guide, and I will be making a separate page for the kingdoms.

The Theodulfings are the "royal" family or house. The patriarch is King Saemund Sinfjoltison and the matriarch is Queen Jorunn Asgaardottir. Their capital is the town of Skalhalla. The clan colours are red and black.
The Gaedalings make their capital at Jokullgar. The heads of the Gaedalings are, Jarl Enjar Rolloson and his wife Jarlkona Elena. Their colours are blue and light blue.
The Eydisungs are a strange clan, as they are ruled by Jarl Josefin Stelladottir, a shieldmaiden. Their capital is Kalda. Their clan colours are green and black.

The Hallgrimings are ruled by Jarl Vargstor Snake-Eater, and Jarlkona Ashilda Aslaugdottir. Their capital is Helgafjall. Their colours are brown and green.

The Hrafnungs are lead by Jarl Raindolf Eerikson and Jarlkona Freygerd Gætirdottir. Their Capital is Fljotenby, and their colours are gold and blue.

The heads of the Ornulfings are Jarl Kamik Alpison and Jarlkona Asny Svendottir. Their capital is Norholt. Their colours are grey and teal.

The Gundmundungs are lead by Jarl Teodor Halfshield and his wife, Jarlkona Aldis Sigewulfdottir. Their Capital is Reykjadalr. Their colours are black and blue.

The Waltheofungs are lead by Jarl Urho Nardson and Jarlkona Ragnfrid Ottardottir. Their capital is Hafrsdalr. Their colours are white and red.

The Folkmarungs are lead by Velnar Gustavson and Jarlkona Yngvild Finndottir. Their capital is Jotunnmar. Their colours are brown and red.

Thursday, March 10, 2016

Introduction to Odálegaard

So creating your own world is a mainstay of Tabletop Roleplaying games since their conception. As someone who has shelves full of RPG books and am working on finishing my first book; I'm very familiar with the concept. The idea never really crossed my mind in another one of my hobbies, Wargaming, until I read an article titled, "Imagi-Nations" in Issue 340 of Wargames Illustrated. The article's author, Charles S. Grant takes us through the story of how he fought conflicts against his father using the nations 'Lorraine", and 'Vereinigte Freie Städe' or 'VFS' for short.

I'm a big fan of World Building so, this article sparked my imagination. I had never even considered coming up with my own Nation to wargame with. Thus I took to the internet to learn more about these "Imagi-Nations".

Much to my disappointment, I found that most "Imagi-Nations" existed in the Horse and Musket/Napoleonic Era. I'm not a huge fan of the period, favoring the WWII Era and the Dark Ages above all else.

Now, recently I've been building up my forces for Warlord Games' "Hail Caesar". Our group is small so far (literally me an one other person), with me pushing Bolt Action (Another Warlord game) heavily opposed to Hail Caesar. I mentioned this article to the other player and suggested that we come up with our own Imagi-Nations for our Dark Age battles. He agreed and thus began the creation of Odálegaard.

*****
Odálegaard draws inspiration from the Viking clans and Kingdoms during the Dark Ages. The name itself is derived from Icelandic 'ódauðlegur', meaning 'immortal', and 'gardur' meaning 'garden'; so "Garden of Immortals. I came up with the name based on a song by Manowar called "Army of the Immortals". Being a big Manowar fan, it seemed appropriate.

I sketched up a map that's based on the coastlines of Norway and Dennmark, which displays major settlements, mountains and Rivers. From there I named my monarchs, King Saemund Sinfjoltison and Queen Jorunn Asgaardottir, and named the town, Skalhalla as the capital.

Now that I had a ruler I needed to come up with states, provinces, or regions of my budding nation. I decided to use the Nordic idea of Aetts or clans. I divided up my lands based on the major major settlements and came up with the Nine Aetts of Odálegaard. With this each aett needs a jarl, so I gave names to these people.

For my actual models I decided to have individual shield designs to distinguish the various clans. So each aett would have their basic colour scheme (the Jarl's family would have the same design), with each warrior having his own design.

That's the extent of my creative efforts so far, but I for certain will be coming up with more information as my army grows.