Showing posts with label After Action Report. Show all posts
Showing posts with label After Action Report. Show all posts

Thursday, May 12, 2016

40K Battle Report: The Lost Temple (Space Marines vs Orks 2500pts)


Detecting anomalous readings from a ruined temple on the outskirts of an ancient imperial settlement, the 5th company of the Tempest Lords space marines were dispatched to investigate.  Upon arrival, they discovered that the planet was occupied by ork forces lead by non other than Ghazghkull Mag Uruk Thraka, the Beast of Armageddon.


Both forces approached the ruined temple, presenting a broad front.  The heavy support elements of the Tempest Lords set up in a ruined building and fortification, the scout elements advanced on the temple, and the remainder of the company advanced in force embarked on their transports.  The force was lead by a captain and a chaplain both equipped with jump packs and joining the company's assault squad.  The ork forces were a motley mix of light and heavy vehicles, heavy gunners in another building, and a large mob of crazed green-skins with rockets strapped to their backs known as stormboyz.  Ghazghkull was joined by a big mek and a weirdboy.


Seeing the heavy vehicles arrayed against them filled with mobs of orks, the Tempest Lords called reinforcements from orbit and a drop pod containing a veteran squad armed with meltaguns shot through the atmosphere, crashing to the ground near the warboss' own battlewagon.  They took aim and fired all five meltaguns into the rear of the vehicle, causing it to instantly explode.  The explosion also killed four of the stormboyz.  Two of the veterans, however, died in the explosion as well.


In the opening moments of the battle after the explosion, the space marine forces advanced cautiously, opening fire with heavy weaponry.  The company land speeder zoomed out ahead of the battle line, however, attempting to destroy the battlewagon on the right flank but only causing minor damage.  Several of the filthy xenos fell to the hail of fire, including one of their light vehicles, but in all the opening salvo's results were underwhelming considering the amount of firepower arrayed by the Tempest Lords.


The battle proper was soon joined in the center of the table as the leaders of the space marine force used their jump packs to leap on wings of fire into the center of the temple and charge Ghazghkull and his mega-armored nob bodyguard, a tactic that would soon prove to be a fatal mistake despite it's strategic success.  Not only were half of the assault marines cut down in the opening charge by the flame throwing skorcha weapons of the orks and their massive power claws, but they were soon outnumbered as one of the battle wagons veered nearby and disgorged almost twenty more green-skins for them to contend with!


The Tempest Lords immediately sent two tactical squads to reinforce the center, and one of the scout squads went forward to join the fray in the temple.  One razorback was critically damaged and several others had already taken fire causing minor damage.  The battle in the temple was fully joined and quickly devolved into an unruly melee of swirling red armor and green flesh.  The captain and the chaplain, meanwhile, bravely held back Ghazghkull himself and killed the remainder of his bodyguard.  Elsewhere on the field of battle, heavy elements exchanged fire on the left flank with the ork lootas and their heavy weapons.  Also, a trio of crude ork gyrocopters assaulted the fire support dreadnoughts on this flank and a brutal combat was underway between the war machines.  On the right flank, another huge mob of orks had disembarked from their battlewagon.  They attempted to charge into the massed fire of several squads of marines, however, and were cut down by long range firepower before they could initiate another melee.


Both remaining battlewagons charged and rammed razorbacks, flailing at them with mechanized claws and firing rockets and crude laser cannons, but they both failed to destroy any more of the vehicles.  The dreadnoughts on the left lost one of their number, but managed to destory all three of the gyrocopters.  The return fire from the tempest lords, however, finally managed to destroy both of the battlewagons.  The forces on the left flank advanced and took the ork position in the other building with that part of the field clear of any other concerns.


On the right flank, a protracted melee between the stormboyz and a unit of burna boyz against a squad of marine veterans and a tactical squad had finally started to grind to an end.  One of the devastator combat squads and a dreadnought charged into the remaining orks and ended all questions about the right flank, leaving just the giant brawl in the ruined temple itself.


Things here were not looking good for the Tempest Lords.  Although they had already almost completely wiped out the mob of orks, Ghazkhul himself remained untouched and was now joined by his big mek.  The chaplain and captain were both down, and only one of the two tactical squads still remained.  Of the assault squad, only one was left and of the scouts, only two.  Things here were looking dire, indeed, despite the remainder of the field being under imperial control.


In the end, the rest of the tactical marines and the remaining assault marine were wiped out, but the other scout squad entered the temple to challenge the huge ork leaders.  One of the scout squads was murdered to a man by the big mek, but by the time this occured the remainder of the space marine forces were converging on the temple.


Displaying the human valor of discretion, or perhaps just the natural xenos bent towards cowardice, Ghazghkull and his big mek fled the field.  Seeing their entire warband wiped out and almost the entirety of the space marine's armored vehicles advancing past the temple, the Beast of Armageddon must have realized that it would only be a matter of time before the remaining space marines overwhelmed him.  

The day ended being a victory for the Tempest Lords, but a morbidly earned one.  The casualties included both the captain and the chaplain injured, three of six tactical squads either killed or incapacitated, several devastator marines injured or killed, a third of the scouts dead, and one dreadnought destroyed.

After Action Report:

The push to the center by the space marine assault squad and its attendant leaders was, in retrospect, suicidal.  However, they held the center open for the duration of the game, and with some reinforcements from both sides the temple quickly became the focus of the battle.  The other ork threats were few in number of units if not in size.  This was an advantage for the Tempest Lords, however, as their forces were divided into several smaller units and a number of light vehicles instead of several heavy ones.  This allowed them to more quickly respond to changing threats on the field and, as these threats were managed, re-deploy rapidly to execute changing objectives.

The ork forces, while formidable, were in the end not flexible or numerous enough to match the mobility of the space marines.  Their heavy hitters definitely did a lot of damage, wiping out almost half of the army in one melee, but the focus on heavy vehicles and shooting attacks in the hands of very poor marksmen became a detriment to their efforts, in my opinion.  Given more mass of bodies and more light transports in lieu of the heavy vehicles and big guns, I feel that they could have overwhelmed the space marines through sheer weight of numbers.

Finally, a special thanks to my opponent Phillip, who not only allowed me the opportunity to live out my fantasies of massive space marines versus ork battles, but also hosted the game and provided the terrain.   Also excuse the unpainted models as there is life, and because of reasons; also we are just doing this for fun and don't always have time to paint!  

Happy Wargaming!

Tuesday, October 27, 2015

Scarefest- Outskirts of Stalingrad: Weird War (AAR)

This weekend I attended a local convention, Scarefest AVL. It was put on by the local Pathfinder Society Lodge, and I was the only Wargaming Event. I played the first two turns as the Russian Commander, and then turned the reigns over to another player so the report becomes more detailed.
There were about 2000 points on each side and each side had a Weird War Unit.


German Army:
x1 Oberleutnant w/ 2 men
x1 Pioneer Squad
x1 Veteran Heer Grenadiers
x1 Heer Grenadiers
x1 Heer Soldaten
x1 81cm Medium Army
x1 Veteran Sniper Team
x3 StuG III Assault Guns
x1 Panzer IV Ausf. A
x1 Sdfkz 250/1 Hanomag
x1 Sdfkz 222 Armoured Car.
x1 Wulfen-SS Unit

Russian Army
x1 Lieutenant w/ 2 men
x3 Red Guard Squads
x2 Infantry Squads
x1 Conscript Squad
x2 T-34/86 tanks
x1 KV-1
x1 Medium Mortar
x1 Veteran Sniper Team
x1 Artillery Observer
x1 BA-8 Armoured Car
x1 Genetically Modified Ape

Scenario: Top Secret w/ Secondary Objectives.

The Objective: A German Spy
*****
Turn One:

The first shots were fired by the German Sniper, Otto, taking a shot at the Russian Sniper in the building across the  courtyard. The Russian Sniper is noticed a Pioneer squad advancing under Otto's covering fire. He poked his head out and took out the Flamethrower in the Pioneer squad!

Sgt. Chekov and his squad advance toward the Objective
A Russian T-34 "Soturi" advanced up a road and took a pot shot from around a building at the command StuG 121 "Anna". The shot impacted the StuG's Schüzen but the crew's superior training kept them active! 

A squad of Heer Grenadiers advanced and took control of the Crashed Foo Fighter (Objective) while Srgt. Chekov's Guard squad advanced towards the restaurant his family used to operate from before the war. They froze as StuG 122 "Tanja" appeared on the far side. Tanja took a shot with it's cannon and MG. Shrapnel and lead tore through the ruins and inflicting a few casualties to the Russians.
StuG 122 attacks!

Turn Two:
Soviet Artillery reigned down on the Grenadiers holding the Foo Fighter Crash Site! Fortunately the Germans suffered no casualties!

INCOMING!
The Germans capture the Foo Fighter!
Mortars reigned down on both snipers positions, forcing them to scramble for cover! The Russian General calls for the KV-1 to advance to support the infantry, but the transmission was scrambled!

The Commander of T-34 Soturi spots StuG Tanja and arks a shot over StuG Anna. StuG Tanja's schürzen does nothing to stop the round tearing through the hull and knocking it out!
Panzer IV Ausf. A 321 advances through the ruins and fires an HE shell through the restaurant windows, obliterating Srgt. Chekov's Squad. Srgt Chekov miraculously survives!
Chekov lives!
A German panzerfaust team advances towards Soturi and the round destroys the tank's track.

Turn Three
T-34 #2 advanced through a forest and fired a shot at Halftrack 131 which promptly caught on fire. But the crew quickly got the fire out and were able to continue. Srgt Chekov meanwhile captured the German Spy.

"Let's get the monkey in play!" The Russian commander brings on his genetically modified ape!
Pnzer 321 fires at a squad in the courtyard but the shell sails harmlessly over head. The Russian commander's transmission finally got through and the giant KV-1 appears on the table! And advances up a road to flank the German push towards the objective but is hammered by four Panzerfausts from the nearby church!
KV-1 shortly before destruction
"UFO Rave Party" The Conscript squad assaults the German position at the Foo Fighter, but the German Squad prevails, but due to casualties they retreat off the table to a safer position.

UFO Rave Party!
Panzer 321 fires at Srgt. Chekov, who still holds the objective.
Russian Commander, "He's shooting at the Objective. Can he do that?"
Me, "Yes."
Russian Commander, "Won't that kill the spy?"
Me, "No, She's just an objective marker."
German Commander, "STOP OBJECTIFYING THE OBJECTIVE!"

The German Armoured car advances on a Russian squad across the frozen lake. The squad attempts to activate but gets confused and fires on the mortar team spotter. FUBAR!

Turn Four:
Otto takes a shot at Sgt. Chekov, but again Sgt. Chekov evades death! He promptly withdraws and passes off the objective to a nearby squad. Another tank shell flies towards Chekov and he refuses to meet the Grim Reaper! T-34 #2 finally takes out the Hanomag as StuG 123 "Freyja" takes a shot at the Ape, killing it's handler  "Tank beats monkey"
Furious the ape charges Freyja and proceeds to pound it's fists on the top, trying to get to the crew inside! The Wulfen SS Finally draws blood tearing into a Russian Squad!

Turn Five: 
The Russians get the objective off the table on the fourth dice and Chekov takes another barrage of bullets and shrapnel and still survives!

Advancing through the ruins.